![]() Since then Minter, as part of his Llamasoft studio, has dipped back into the series either officially, with Tempest 3000, and unofficially with Space Giraffe and, most notably, TxK which previously showed up on the PS Vita much to the chagrin of Atari who were a bit unhappy with Minter creating a blatant sequel to their IP. This brought in Minter’s trademark mix of classic gameplay, bombastic music and retina-melting visuals which became the blueprint for nearly everything he’s done since. However, while the original maintains its status as arcade royalty, it was Jeff Minter’s sequel, Tempest 2000 for the ill-fated Atari Jaguar, that gamers most fondly remember. It was a fairly simple concept but the 3D vector graphics were pretty fancy back then (anything 3D was in too so developers were doing everything they could do incorporate it) and the game remains one of the original coin-op classics. If they got to the top, they would chase you around the rim until you were caught and killed. You could circle around it in either direction while shooting the enemies that travelled through the cylinder towards you. The original Tempest was a 1981 arcade shoot ’em up which placed you on the rim of a cylinder. If you’ve followed the illustrious career of Jeff Minter, you’ll know what to expect from any game that the veteran coder releases and Tempest 4000 is exactly that. Jin PS4 tagged arcade / jeff minter / retro / shoot em up / tempest 4000 by Richie
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